A downloadable game for Windows, macOS, and Linux

Destined for humanity's next home, you must escape a titanic mothership — where an abhorrent lifeform has taken residence.

░░░ [0412] MESG.DISTRESS :: SIGN.AEON-12 :: PLAY.AUDIO ░░░ 


This is unit 0414, I'm aboard the Aeon-12. Woke up a few hours ago, I think, regular maintenance. Got in the mech, started reps, and it just shut down — override kicked in . I'm not sure where we are [zzt▒▒zz] terminals are all still asleep, and I don't have clearance to wake 'em up.  

It's humid in here. There's ... something ... growing on the walls. Maybe I'm crazy, but I swear it's humming, too. Doesn't sound like the ship. Don't wanna get too close, and I *really* don't want to keep breathing it in.

I can't wake anyone up without cracking the terminals, so I need a primacore ... at the top of the ship. Gonna give it a shot.


░░░ [0412] MESG.DISTRESS :: SIGN.AEON-12 :: PLAY.END ░░░


  • A lo-fi science fiction survival horror roguelike: turn-based, permadeath, overwhelming odds, and a slim chance of survival
  • 25 procedurally generated levels across 5 zones
  • Tactical combat with 100-action-point system
  • Unlock more than 40 enemies in the beastiary 
  • Find modules to upgrade your radar and skinsuit
  • Environmental interaction: blast through walls to make a shortcut. Detonate a fission reactor. If all else fails, breach the ship's hull.
  • Learn about the bizarre presence aboard the Aeon and experiment altering your genetic makeup ... for better or worse.
  • Unravel a rich post-Earth narrative as you progress 
  • Inspired by The ThingAlienInfra Arcana & Heart of Darkness



Windows Demo [build #6 with menu hotfix, 20th of October 2018] 40 MB
Mac Demo [build #6, 9th of October 2018] 47 MB
Linux Demo [build #6, 9th of October 2018] 90 MB

Development log


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can't wait until release or early access ))) Nice demo! Sorry for bothering :D


Great roguelike!! Waiting news!! 


This game is pretty cool! I like the atmosphere and the gameplay is pretty good, altrough it's a little hard to manage the inventory and a little help with the controls (A panel with the buttons or something) would help a lot. I also had a crash, something with the move system of the AI.

I expect more from it! Great game!


Hey, thanks a lot! This version is quite outdated, and we've squashed quite a few bugs since (and added a customizeable keymap too). We took a microbreak this month but will be back on it shortly — stay tuned!