Build #12 (Windows & Mac)
Escape from Aeon » Devlog
The world has really gone to shit since the last build, but maybe this will help you take your mind off of things a bit.
░░░ DEMO #12 - JUN 2020 ░░░
// Additions
- Buddy drone! Find the remains of one on the first floor & use a F-Kit to power ’em up. Your buddy is quite fragile & volatile, so beware!
- A bunch of new modules, you can find them in the Chests. Just beware of them malfunctioning!
- Credits have been added to the title screen. Go on and click on our links!
// Changes
- Redesigned the Radar/Map - you’ll have to find the right Modules to take full advantage of it.
- Redesigned tutorialization.
- Rad new equipped Weapon sprites.
- You’ll have to have a clear shot to be able to shoot now.
- No longer able to shoot through/over a lot of things that should block a shot.
- Filled out a lot of the Status effects in the Data panel.
- Speaking of statuses - there are now tiny icons over the Player for a lot of them.
- Improved - but definitely still not perfect - support for non-1080p resolutions. It’s a painful process but we’ll have to redesign some of our UI elements to support smaller/bigger screens..
// Quality-of-life things
- You can no longer miss the various junk in the world (while out of combat)
- Different AI actions have different delays - so you don’t have to wait as long for their movement.
- Locked doors are no longer tied to specific Keycards.
- Improved logging for a lot of things - like reloading, for example.
- Playing with a mouse or a controller is now significantly friendlier
- Lots of parts of the UI can be clicked now (reloading, ending a turn, leveling up…)
- Clicking to try to move outside of bounds will now stop your movement.
// Under the hood / Bug fixes
- Looots of various bug fixes.
- The whole saving-loading system… should be more stable now. Here’s hoping!
- A whole lot of work on in-Editor tools. Fun & hopefully useful too, a learning experience.
- Some cool ways of spawning Entities from data files (potential for modding in the future)
Files
Mac Demo [build #12, early June 2020] 42 MB
Jun 04, 2020
Windows Demo [build #14, August 2020] 45 MB
Version 5 Jun 04, 2020
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Escape from Aeon
A turn-based sci fi / horror roguelike.
Status | In development |
Authors | Ghostknot Games, Rauno Villberg |
Genre | Role Playing |
Tags | Dark, Horror, lone-survivor, Roguelike, Sci-fi, Survival Horror, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- EFA + Ghostknot state of the union ::Dec 13, 2023
- Build #14 (Windows)Aug 25, 2020
- Build #10 (Windows)Feb 09, 2020
- Build #9 (Windows, Mac & Linux)Dec 10, 2019
- Build #8 (Windows & Mac)Nov 21, 2019
- Build #7 (Windows & Mac)Oct 13, 2019
- Map generation in Escape from AeonOct 16, 2018
- Build #5 (Windows, Mac & Linux)Oct 08, 2018
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