Build #5 (Windows, Mac & Linux)
Escape from Aeon » Devlog
A bunch of work has been done on EFA over the last 4 months, here's a changelog of the most important stuff:
- In-game additions
- Automatic saving on start of a floor so you can continue (if you don't die)
A newer, better (faster, stronger) tutorial
Missing attacks will now fly further off-target and can hit something on the path (looks real cool!)
You can now close doors (by pressing X and using 5 CU)
... but enemies can now destroy them!
- Weapons now use ammo - a limited resource. Check the ammo boxes!
- A cover system - accuracy gets reduced if you have to shoot "over" something
- ... and for that "something", add decor into levels
- along with vines, which are just visual - for now
- Internal walls can now be destroyed
- Environmental dangers: sludge & radiationd to slow you down & hurt you
- Dogtag/bones system - find your previous incarnation and kill for some sweet loot
- Some stat tracking - have to kill a monster a few times to find out info about them\
- A new weapon - Revolver
- Regen and Damage Amplifier modules in-game
- Automatic saving on start of a floor so you can continue (if you don't die)
- In-game changes
- Map generation process rework - read all about it in the devlog!
- General re-balancing of enemies & weapons
- Stims now cost some CU to use
- UX improvements
- Proper redesign & implementation for right-side panels in-game
- Title screen redesigned a bit
- Ending & Death screens redesigned as well
- Weapon, melee weapon & suit now get automatically equipped
- Turn automatically ends if you don't have enough CU to do anything
- Right mouse click can be used to target in-game
- Nicer logs
- Stackable Stims in the inventory
- Bug fixes
- Fix pathfinding finding non-optimal paths quite often (changed out the entire library)
- A ton of small bugs squashed, too much to list
- Non-game
- Lots of editor window work. Promise to write about it One Day.
- Known issues
- The game still doesn't support non-16/9 (or even non-1080p) resolutions properly, so some visuals may appear off.
I think that's quite a bit and I'm very happy with the progress made :)
Rauno
Files
Windows Demo [build #6, 9th of October 2018] 40 MB
Oct 08, 2018
Mac Demo [build #6, 9th of October 2018] 47 MB
Oct 09, 2018
*OUTDATED* Linux Demo [build #6, October 2018] 90 MB
Oct 09, 2018
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Escape from Aeon
A turn-based sci fi / horror roguelike.
Status | In development |
Authors | Ghostknot Games, Rauno Villberg |
Genre | Role Playing |
Tags | Dark, Horror, lone-survivor, Roguelike, Sci-fi, Survival Horror, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- EFA + Ghostknot state of the union ::Dec 13, 2023
- Build #14 (Windows)Aug 25, 2020
- Build #12 (Windows & Mac)Jun 05, 2020
- Build #10 (Windows)Feb 09, 2020
- Build #9 (Windows, Mac & Linux)Dec 10, 2019
- Build #8 (Windows & Mac)Nov 21, 2019
- Build #7 (Windows & Mac)Oct 13, 2019
- Map generation in Escape from AeonOct 16, 2018
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